Patch Archive


Patch 1.09b

Patch Notes: 1. Fixed sound problem with Windows NT 4

Patch Notes: 1. Fixed some issues. | 2. Reverted a change made in 1.08 that, while correctly calculated distance, caused unintended gameplay issues

Patch Notes: 1. Adds support for gateways. | 2. Changes default font so that it is easier to distinguish certain characters while in chat. | 3. Adds command completion to chat. It can be accessed by pressing the "tab" key. | 4. Fixes some minor issues. | 5. Displays cancel dialog in situations when server is busy. | 6. [PC Only]. Multiplayer character files are now located in the Diablo directory. These files are visible, more descriptively named, and may be moved from one computer to another. | 7. Color cycling On/Off now appears in options menu. This will help some low end systems and systems with troublesome drivers. | 8. Spawn is now updated. | 9. [Mac Only] Improved Mac vs. PC multiplayer, modem, and direct connect. | 10. [Mac Only] Added Input Sprocket/multibutton mouse support. | 11. [Mac Only]

Added option to share processor time. | 12. [PC Only]. The registry key HKEY_CURRENT_USER is used rather than HKEY_LOCAL_MACHINE.

Patch Notes: 1. Fixed crashes associated with being attacked or killed by a Black Death (Zombie class).  This includes the crash upon resurrecting after being killed by a Black Death. | 2. Fixed the freeze upon touching a Hidden Shrine while equipped with only indestructible items. | 3. Prevented players from becoming stuck inside a wall when Town Portalling down into a dungeon. | 4. Fixed bug that made some Hell difficulty monsters too easy to hit. | 5. Fixed the Mana Shield bugs that could make a player invulnerable and/or invisible to other players. | 6. Fixed the bug that prevented Rogues from properly disarming traps on levels 13 through 15. | 7. Fixed bug that rarely transformed unique items (like the Optic Amulet) into some other (usually mundane) item when saving the game and then starting a new game. | 8. Prevented repeated castings (128 or more) of Mana Shield from disabling the casting of any more spells. | 9. Fixed bugs that prevented items with the suffixes Thieves, Speed/Haste, Balance/Stability/Harmony, and Piercing/Bashing/Puncturing from working properly. | 10. Fixed the bug that caused Mana Shield to become less effective with increasing spell level. |  11. Fixed the bug that caused excessive damage when a Mana Shield expired due to an attack. | 12. Prevented bows with fire-hit damage from interfering with the behavior of Gargoyle class monsters. | 13. Allowed right-clicking (casting/drinking) belt items in positions 5 through 8, while the Spellbook is open. | 14. Fixed the bug that froze Lazarus (and made him invulnerable to arrows and spells) after player had entered his lair, then left (or died), and finally returned. | 15. When in effect, the Mana Shield graphic appears to all players. | 16. The casting of a Nova spell is now visible to all nearby players. | 17. Fixed the bug that caused shields to disappear when worn after wielding two-handed weapons. | 18. Adria's books appear white now only if a player can read them. | 19. Equipped shields always appear properly to all players. | 20. Nightmare and Hell difficulty monsters now display the correct number of hit-points (HP). | 21. In single player, the sound is no longer shut off by loading a saved game while Diablo is in his death throes. | 22. You may now change the name of a character to an existing account. | 23. Fixed the incorrect display of special chatroom icons. | 24. Fixed the incorrect display of German text in the German version. | 25. Fixed renaming character to existing character bug.

Patch Notes: 1. accounts with unique names are now implemented. On, you can claim a unique name for your character and protect that name with a password. | 2. Added ability to /whisper, /squelch, and /unsquelch in and out of games. | 3. Fixed potential memory corruption bug that occurred when casting town portal. | 4. Added data protection to direct connect networking module.

Patch Notes: 1. Prevents invalid players from interacting with other players | 2. Prevents invalid packets from crashing players from games | 3. Fixes the Hidden Shrine freeze which was caused by touching the shrine when not holding an item with durability | 4. Fixes the Black Death crash which occurred when fighting the monsters with an active Mana Shield and Full Health | 5. Corrects the functionality of the Rogue's Disarm Trap skill.

Patch Notes: 1. Halts the functionality of illegal spells in town | 2. Fixes duplicate item generation at the Blacksmith or Witch within the same game. | 3. Improves speed issues resulting from more intensive memory management in version 1.02. | 4. Improves the handling of latency and packet loss over the Internet.

Patch 1.02
Patch Notes: 1. Corrects the NULL cell buffer errors and other draw problems | 2. Fixes intermittent crash in Join Game screen | 2b. Fixes intermittent crash in Join Game screen | 3. Fixes data corruption problem which could cause a player to get locked out of when creating a new channel |  4. Improves error handling for dropped network packets | 5. Provides more descriptive messages when unable to join a game | 6. Fixes the problem with some equipped items not being seen by other players in multiplayer games | 7. Prevents Lazarus's red portal from disappearing after leaving his lair | 8. Fixes the Level Advance Indicator remaining on screen after character attributes are maxed | 10. Games shown in the list of public games on will not disappear anymore.  The list will be refreshed only if the user closes and reopens the Join Game dialog. | 11. Fixes problem with soundcards that do not support the Set Format command (i.e. ESS1888) | 12. Fixes problems writing to system registry | 13. Numerous fixes to item integrity NOTE: With this patch, when the game detects duplicate items they will be removed from the game. | 14. Improves error correction related to line noise in modem games.


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