Individual creatures resistances and immunities are revealed after 15 of them have been killed. Their hit points are revealed after 30 kills. All creatures belong to one of the following creature classes: undead, animals, demons.
ZOMBIES - levels 1-5 -undead Cibus Animatus
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Zombie
1 - 3
1
16
32
2 - 3
56 - 59
108 - 112
4 - 7
13 - 22
19 - 31
5
55
85
10
95
130
2 - 5
8 - 14
14 - 26
I - -
I - -
Ghoul
2 - 3
2
17
32
3 - 5
59 - 65
112 - 120
7 - 11
22 - 32
31 - 47
10
60
90
10
95
130
3 - 10
10 - 24
18 - 46
I - -
I - -
Rotting Carcass
2 - 4
4
19
34
7 - 12
71 - 86
128 - 148
15 - 25
46 - 76
63 - 103
15
65
95
25
110
145
5 - 15
14 - 34
26 - 66
I - -
IR -
Black Death
3 - 5
6
21
36
12 - 20
86 - 110
148 - 180
25 - 40
76 - 121
103 - 163
20
70
100
30
115
150
6 - 22
16 - 48
30 - 94
I - -
I - R
Worm-ridden and reeking of foul decay, Zombies are formed from the corpses of men executed for committing the most depraved and degenerate crimes against the innocent. They are driven by both the hatred that consumed them in life and an insatiable hunger for the flesh of the living.
Tenacious and possessing stamina of infernal origin, Zombies and their ilk make for a difficult encounter. Fortunately, these undead minions are lacking in both wit and mobility which can be used to great affect against them.
Swarms of these impish terrors have been known to come out of the night and tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other that killing the only act which gives them pleasure is breeding, so expect to encounter them in large packs. The small size of these devils does fill them with cowardice, however, and this fear can be used against them.
They prefer to attack under the guise of darkness and in large numbers whenever possible. If they are shown great strength, preferably by killing one of their kind, they will retreat and regroup. Do not turn your back on them, though, for their appetite for destruction will eventually overcome their caution and they will attempt to strike again.
Skeletons are usually found in places where the dead are laid to rest or at the sites of great battles. While physically fragile, they are never lacking in numbers, for those that fall to them in combat are damned to an eternal lust for living blood. Coupled with their unthinking rage, this makes them a dangerous opponent.
Scavengers are the smallest of a related group of demonic creatures that feed upon carrion, mostly the remains of victims killed by their larger cousins. Unlike most scavengers, however, they are extremely aggressive and will not hesitate to attack anyone helpless enough to encounter them. They have powerful legs which they use for swift attacks, striking at vulnerable faces and throats. Their primary weakness is their voracious appetite; the smell of death may drive them into a feeding frenzy where they will stop their attacks to feast upon remains that are nearby.
WINGED FIENDS - levels 2-8 -animals Alae Nefastus
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Fiend
2 - 3
3
18
33
1 - 3
53 - 59
104 - 112
3 - 6
10 - 19
15 - 27
0
50
80
35
120
155
1 - 6
6 - 16
10 - 30
Blink
3 - 5
7
22
37
6 - 14
68 - 92
124 - 156
12 - 28
37 - 85
51 - 115
15
65
95
45
130
165
1 - 8
6 - 20
10 - 38
Gloom
4 - 6
9
24
39
14 - 18
92 - 104
156 - 172
28 - 36
85 - 109
115 - 147
35
85
115
70
155
190
4 - 12
12 - 28
22 - 54
R - -
R - -
Familiar
6 - 8
13
28
43
10 - 17
80 - 101
140 - 168
20 - 35
61 - 106
83 - 143
35
85
115
50
135
170
4 - 16
12 - 36
22 - 70
R - I
R - I
Some people are so hungry for power and knowledge that they are willing to sacrifice their humanity to the Lords of Hell in exchange for gifts that inevitably turn against them. Once such group, a dark cabal of wizards, decided to take the power of creation into their own hands and magically created a race of creatures to act as servants and messengers. Using infernal abilities granted to them through their arcane pact, they formed small bat-winged imps that they believed would prove useful in carrying out deeds that were too trivial for their own efforts. Each of the sorcerers created an entity that reflected his magical specialization. The creatures thus created were small, nimble, and possessed an unnatural cunning.
At first the corrupt sorcerers were overjoyed at the success of their experiment, but they soon began to notice that the Alae did not serve them as loyally as they had hoped. The creatures had taken to secretly feeding from the very essence of their masters, weakening them and eventually killing them. The sorcerers tried to destroy their creations, but the fiends banded together to combat them. The Winged Fiends had been secretly breeding outside of the sorcerer's domains, and swarms of them attacked, killing their former masters. To this day, the descendants of these creatures terrorize the countryside. Do not underestimate these foul demons. They are physically weak, but posses great speed. Many of them possess unearthly abilities reflecting the powers of their creators and they also enjoy using their razor sharp claws and hooked wings to tear the flesh from the faces of their victims.
THE HIDDENS - levels 2-10 -demons Metus Occultus
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Hidden
2 - 5
5
20
35
4 - 12
62 - 86
116 - 148
8 - 24
25 - 73
35 - 99
25
75
105
35
120
155
3 - 6
10 - 16
18 - 30
Stalker
5 - 7
9
24
39
15 - 22
95 - 116
160 - 188
30 - 45
91 - 136
123 - 183
30
80
110
40
125
160
8 - 16
20 - 36
28 - 70
Unseen
6 - 8
11
26
41
17 - 25
101 - 100
168 - 200
35 - 50
106 - 151
143 - 203
30
80
110
45
130
165
12 - 20
28 - 44
54 - 86
R - -
I - -
Illusion Weaver
8 - 10
13
28
43
20 - 30
110 - 140
180 - 220
40 - 60
121 - 181
163 - 243
30
80
110
60
145
180
16 - 24
36 - 52
70 - 102
RR -
IR -
The Hidden are the bogeymen that haunt our dreams and lice in the nightmares of children. Although they dwell at the edge of mortal sight, they can quickly manifest and strike those that appear vulnerable. Metus Occultus and others of their ilk feed on the essence of fear. When wounded they will seek to retreat back into the Ether to heal themselves. It is important to note that even while invisible the creature exists partially on the Physical Realm, and can be affected by spells and weapons.
GOAT MEN - levels 4-9 - demons Aries Vehemens
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Flesh Clan
2 4 - 6
8
23
38
15 - 22
95 - 116
160 - 188
30 - 45
91 - 136
123 - 183
40
90
120
50
135
170
4 - 10
12 - 24
22 - 46
Stone Clan
5 - 7
10
25
40
20 - 27
110 - 131
180 - 208
40 - 55
121 - 166
163 - 223
40
90
120
60
145
180
6 - 12
16 - 28
30 - 54
R - -
I - -
Fire Clan
6 - 8
12
27
42
25 - 32
125 - 146
200 - 228
50 - 65
151 - 196
203 - 263
45
95
125
70
155
190
8 - 16
20 - 36
38 - 70
- R -
- I -
Night Clan
7 - 9
14
29
44
27 - 35
131 - 155
208 - 240
55 - 70
166 - 211
223 - 283
50
100
130
80
165
200
10 - 20
24 - 44
46 - 86
R - -
I - -
The lieutenants of Baal are bred for strength, endurance, and cunning. These demons constantly train themselves in the art of war, for battle is their bread and the blood of innocents, their water. There are several known "clans" of Goat Men, each given a different gift from their Dark Master. It is believed that to earn their powers they once held mock wars in Hell for the entertainment of the Three Brothers. Do not expect them to fight amongst themselves on the mortal realm, however, for they much prefer to slaughter the innocent.
Like most of Baal's spawn, the bestial Aries are incredibly strong and agile. Be especially wary of their archers, for they are renowned for the accuracy and power of their great bows. Fleet of foot, they may even try to evade an unwary foe and then attack from a different angle.
GOAT MEN ARCHERS - levels 4-9 - demons Aries Vehemens
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Flesh Clan Archer
2
4 - 6
8
23
38
10 - 17
80 - 101
140 - 168
20 - 35
61 - 106
83 - 143
35
85
115
35
120
155
1 - 7
6 - 18
10 - 34
Stone Clan Archer
5 - 7
10
25
40
15 - 20
95 - 110
160 - 180
30 - 40
91 - 121
123 - 163
35
85
115
40
125
160
2 - 9
8 - 22
14 - 42
R - -
I - -
Fire Clan Archer
6 - 8
12
27
42
20 - 25
110 - 125
180 - 200
40 - 50
121 - 151
163 - 203
35
85
115
45
130
165
3 - 11
10 - 26
18 - 50
- R -
- I -
Night Clan Archer
7 - 9
10
14
29
44
25 - 32
125 - 146
200 - 228
50 - 65
151 - 196
203 - 263
40
90
120
50
135
170
4 - 13
12 - 30
22 - 58
R - -
I - -
OVERLORDS - level 5-12 -demons
Tyrannus Pinguis
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Overlord
4
5 - 7
10
25
40
30 - 40
140 - 170
220 - 260
60 - 80
181 - 241
243 - 323
55
105
135
55
140
175
6 - 12
16 - 28
30 - 54
- R -
Mud Man
7 - 9
14
29
44
50 - 62
200 - 236
300 - 348
100 - 125
301 - 376
403 - 503
60
110
140
60
145
180
8 - 16
20 - 36
38 - 70
- - I
Toad Demon
8 - 10
16
31
46
67 - 80
251 - 270
368 - 420
135 - 160
406 - 441
543 - 643
65
115
145
70
155
190
8 - 16
20 - 36
38 - 70
I - -
I - R
Flayed One
10 - 12
20
35
50
80 - 100
290 - 350
420 - 500
160 - 200
481 - 601
643 - 803
70
120
150
85
170
205
10 - 20
24 - 44
48 - 86
RI -
II -
These grotesque demons have considerable brawn hidden beneath their layers of greasy flab. Do not underestimate their strength or their intelligence for crossing swords with them is ill advised. You will be far better served to fight them with ranged weapons or magic.
GARGOYLES - level 5-12 - demons Signum Vitiosum
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Winged - Demon
5 - 7
9
24
39
22 - 30
116 - 140
188 - 220
45 - 60
136 - 181
183 - 243
45
95
125
50
135
170
10 - 16
24 - 36
48 - 70
IR -
II -
Gargoyle
7 - 9
13
28
43
30 - 45
140 - 185
220 - 280
60 - 90
181 - 271
243 - 363
45
95
125
65
150
185
10 - 16
24 - 36
48 - 70
I - R
I - I
Blood Claw
9 - 11
19
34
49
37 - 62
161 - 236
248 - 348
75 - 125
226 - 376
303 - 503
50
100
130
80
165
200
14 - 22
32 - 48
62 - 94
II -
IIR
Death Wing
10 - 12
23
38
53
45 - 75
185 - 275
280 - 400
90 - 150
271 - 451
363 - 603
60
110
140
95
180
215
16 - 28
36 - 60
70 - 90
I - I
IRI
In ages past, it was customary to decorate buildings with stone statues of demons that were enchanted to serve as guardians and protectors of those within. The misshapen figures of the statues were designed to taunt and anger any demons that attempted to gain entrance.
Diablo worked to unlock the wards that protected these granite images, and eventually was able to gift them with a true life. The Gargoyles arose from their captive sleep and swooped down to prey upon those whom they were created to protect. Naturally, the remaining statues were immediately destroyed, but there are Signum that escaped and continue to terrorize the innocent to this day.
The act of transforming from flesh to stone allows the creatures to heal any wounds that it has suffered, so it is best to either avoid these demons entirely or to hunt them down until they are dead. Do not allow them to flee, for they will soon return in full force.
MAGMA DEMONS - levels 8-11 -demons Dominus Ardor
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Magma Demon
8 - 9
13
28
43
25 - 35
125 - 155
200 - 240
50 - 70
151 - 211
203 - 283
45
95
125
45
130
165
2 - 10
8 - 24
14 - 48
IR -
II -
Blood Stone
8 - 10
14
29
44
28 - 37
134 - 161
212 - 248
55 - 75
166 - 226
223 - 303
45
95
125
50
135
170
2 - 12
8 - 28
14 - 54
II -
II -
Hell Stone
9 - 11
16
31
46
30 - 40
140 - 170
220 - 260
60 - 80
181 - 241
243 - 323
50
100
130
60
145
180
2 - 20
8 - 44
14 - 86
II -
II -
Lava Lord
9 - 11
18
33
48
35 - 42
155 - 176
240 - 268
70 - 85
211 - 256
283 - 343
60
110
140
75
160
195
4 - 24
12 - 52
22 - 102
II -
II -
During the Great Conflict tremendous battles were fought in both the High Heavens and the Burning Hells. Both sides often carried the conflict deep within the realms of their enemies.
During one epic battle into the very heart of Mephisto's fiery lair, a group of brave Seraphim warriors fronted an assault against the Lord of Hatred himself. One of these angelic soldiers made a bold attack and struck a fierce blow that caused the foul blood of Mephisto to rain upon the ground.
Each drop that fell seared through the crust of Hell itself and formed powerful demons shaped from molten rock. These demons quickly rose to the aid of their master, and drove back the forces of Light by striking them with thrown masses of lava that seared both flesh and bone with the intensity of the Burning Hells. The losses dealt by these Magma Demons were tremendous.
Used as living siege engines, there are numerous accounts of these juggernauts smashing into the lines of the Seraphim and leaving only death and ruin in their wake. The skull and single large horn in the snout of the demon are unnaturally durable. The Horned Demons prefer to wait until a clear path is available and then they charge towards their victims at incredible speeds Be aware of this initial charge! It is far better to deal with these creatures in close quarters or with magic.
After an especially violent battle, Baal enjoyed celebrating with his Brothers by holding a disgusting feast of blood, human flesh, and other Hellish delights. Bestia Acerbus are the descendants of doglike creatures that lived by feeding upon the remains of Baal's nightmarish feasts. The variety of vile substances that the creatures consumed, along with their close proximity to the Lord of Destruction, twisted and warped the viscera of these Hounds of Hell. This diabolic species is capable of spitting up a variety of caustic fluids and projecting them a considerable distance. Packs of these terrors are especially devastating, as their bile has been known to eat through the strongest of armor and poison the most hearty men.
Great care must be taken when within the lair of these Bestia. Their venom retains its potency for a considerable amount of time and puddles of it may be found everywhere. When killed, the beast's inner toxins eat through the now-dead flesh, leaving a dangerous trap for those foolish enough to tread upon the corpse.
STORM DEMONS - levels 9-14 -demons
Dingir
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Red Storm
9 - 11
18
33
48
27 - 55
131 - 215
208 - 320
55 - 110
166 - 331
223 - 443
30
80
110
80
165
200
8 - 18
20 - 40
36 - 78
I - R
I - I
Storm Rider
10 - 12
20
35
50
30 - 60
140 - 230
220 - 340
60 - 120
181 - 361
243 - 483
30
80
110
80
165
200
8 - 18
20 - 40
36 - 78
R - I
I - I
Storm Lord
11 - 13
22
37
52
37 - 67
161 - 251
248 - 368
75 - 135
226 - 406
303 - 543
35
85
115
85
170
205
12 - 24
28 - 52
54 - 102
R - I
I - I
Maelstorm
12 - 14
24
39
54
45 - 75
185 - 275
280 - 400
90 - 150
271 - 451
363 - 603
40
90
120
90
175
210
12 - 28
28 - 62
54 - 118
R - I
I - I
Storm Demons are large, lightning-throwing demons which occur all over the caves. Their lightning attack is usually not extensively damaging, and also comes slowly what is making it easy to use potions at a regular rate. But you have to be aware about their sharp claws which allow them easily to cut trough everything. If you experience the misfortune to get surrounded by a large group of them you will most likely get scratched to death.
BALROGS - levels 10-15 -demons Valaraukar
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Slayer
10 - 12
20
35
50
60 - 70
230 - 260
340 - 380
120 - 140
361 - 421
483 - 563
60
110
140
100
185
220
12 - 20
28 - 44
54 - 86
RI -
RI -
Guardian
11 - 13
22
37
52
70 - 80
260 - 290
380 - 420
140 - 160
421 - 481
563 - 643
65
115
145
110
195
230
14 - 22
32 - 48
62 - 94
RI -
RI -
Vortex Lord
12 - 14
24
39
54
80 - 90
290 - 320
420 - 460
160 - 180
481 - 541
643 - 723
70
120
150
120
205
240
18 - 24
40 - 52
78 - 102
RI -
RIR
Balrog
13 - 15
26
41
56
90 - 100
320 - 350
460 - 500
180 - 200
541 - 601
723 - 803
75
125
155
130
215
250
22 - 30
48 - 64
94 - 126
RI -
RIR
These archetypical demons are spawned from the hottest fires of Hell with no other purpose than to act as a scourge to mortal souls. Towering over their lesser kin, their leathery wings and treacherous horns make them an awesome sight to behold. Wielding jagged blades they seek to hew the limbs from their victims and bring a bloody end to any who would oppose the might of their dark lords.
VIPER SERPENTS - levels 11-15 -demons
Viperidae
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Cave Viper
11 - 13
21
36
51
50 - 75
200 - 275
300 - 400
100 - 150
301 - 451
403 - 603
60
110
140
90
175
210
8 - 20
20 - 44
38 - 86
I - -
I - -
Fire Drake
12 - 14
23
38
53
60 - 85
230 - 305
340 - 440
120 - 170
361 - 311
483 - 683
65
115
145
105
190
225
12 - 24
28 - 52
54 - 102
IR -
II -
Gold Viper
13 - 14
25
40
55
70 - 80
260 - 320
380 - 460
140 - 180
421 - 541
563 - 723
70
120
150
120
205
240
15 - 26
34 - 56
66 - 110
I - R
I - R
Azure Drake
15 - 15
27
42
57
80 - 100
290 - 350
420 - 500
160 - 200
481 - 601
643 - 803
75
125
155
130
215
250
18 - 30
40 - 64
78 - 126
- RR
IRI
Viper Serpents appear mostly in the lower caves and in hell. They slither toward their enemies and then launch a swift barrage of attacks with the two swords they carry in their hands. While each attack in itself is not very powerful, they can strike at an amazing rate. There are four types of Vipers: Cave Vipers, Fire Drakes, Gold Drakes, and Azure Drakes.
SUCCUBI - levels 12-15 -demons
Succumbere
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Succubus
12 - 14
24
39
54
60 - 75
230 - 275
340 - 400
120 - 150
361 - 451
483 - 603
60
110
140
100
185
220
1 - 20
6 - 44
10 - 86
R - -
IR -
Snow Witch
13 - 15
26
41
56
67 - 87
251 - 311
368 - 448
135 - 175
406 - 526
543 - 703
65
115
145
110
195
230
1 - 24
6 - 52
10 - 102
- - R
I - R
Hell Spawn
14 - 15
28
43
58
75 - 100
275 - 350
400 - 500
150 - 200
451 - 601
603 - 803
75
125
155
115
200
235
1 - 30
6 - 64
10 - 126
R - I
IIR
Soul Burner
15 - 15
30
45
60
70 - 112
260 - 386
380 - 548
140 - 225
421 - 676
563 - 903
85
135
165
120
205
240
1 - 35
6 - 74
10 - 146
RIR
III
Succubi are demons in the form of voluptuous female humans with wings and talons. The hand-maidens of Andariel and Lilith (their Queen), Succubi are powerful demons. Succubi are among the most zealous minions of their master. They possess an incessant craving for blood especially that of human men, and they take to battle with a passion and a joy not often seen in demons.
They are fast and mobile in combat, preferring to weaken their prey from a distance with a diabolical curse called Bloodstar that causes the afflicted to lose life instead of mana when using their skills.
HELL KNIGHTS - levels 12-16 -demons
unknown scientific name
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Black Knight
12 - 14
16
24
39
54
75 - 75
275 - 275
400 - 400
150 - 150
451 - 451
603 - 603
75
125
155
110
195
230
15 - 20
34 - 44
66 - 86
R - R
RI
Doom Guard
13 - 15
26
41
56
82 - 82
296 - 296
428 - 428
165 - 165
496 - 496
663 - 663
75
125
155
130
215
250
18 - 25
40 - 54
78 - 106
RR -
RI -
Steel Lord
13
14 - 15
28
43
58
90 - 90
320 - 320
460 - 460
180 - 180
541 - 541
723 - 723
80
130
160
120
205
240
20 - 30
44 - 64
86 - 126
RIR
IIR
Blood Knight
13 - 14
16
30
45
60
100 - 100
350 - 350
500 - 500
200 - 200
601 - 601
803 - 803
85
135
165
130
215
250
25 - 35
54 - 74
106 - 146
IRI
IRI
These Knights were once noble warriors in service of King Leoric. However after nearly being possessed by Diablo the king was left maddened with devastating consequences. After an ill-adviced war against Westmarch, King Leoric turned onto his followers. Eventually, the knights managed to slay the raving mad king, but with his dying words he cursed them into unholy servitude. One by one they once noble knights fell before the shadow...
The Hell Knights are a race of either demons or corrupt men, whom have fallen to the power of Diablo. Hell Knights have the most consistently high resistances, making them tough to kill by Sorcerers. Their attack can be quite devastating, but luckily must be dealt by hand. Ranged attacks (with a bow) work A large group of Doom Guards protect their master in the lowest part of Hell.
MAGICIANS - levels 13-16 -demons
unknown scientific name
species
dlvl
mlvl
HP Single
HP Multi
AC
To Hit%
Damage
MFL
Counselor
13 - 14
25
40
55
35 - 35
155 - 155
190 - 190
70 - 70
211 - 211
283 - 283
0
50
80
90
175
210
8 - 20
20 - 44
38 - 86
RRR
RRR
Magistrate
14 - 15
27
42
57
42 - 42
176 - 176
268 - 268
85 - 85
256 - 256
343 - 343
0
50
80
100
195
220
10 - 24
24 - 52
46 - 102
RIR
IIR
Cabalist
15 - 15
29
44
59
60 - 60
230 - 230
340 - 340
120 - 120
361 - 361
483 - 483
0
50
80
110
205
230
14 - 30
32 - 64
62 - 126
RRI
IRI
Advocate
15 16 - 16
30
45
60
72 - 72
266 - 266
388 - 388
145 - 145
436 - 436
583 - 583
0
50
80
120
215
240
15 - 25
34 - 54
66 - 106
IRI
III
Counselors, Magistrates, Cabalists, and Advocates are some of the most annoying creatures in the dungeon. Although they have very few hit points, they like to teleport around the screen, making a large group difficult to fight. They will also approach, so if you are caught unawares they can sneak up and do considerable damage before being dispatched. The best way to kill them is in a single blow -although, with high resistances, this is often difficult. When they are recoiling, they are prevented from teleporting, so a rogue can take them on easily.