Bestiary


BESTIARY


Individual creatures resistances and immunities are revealed after 15 of them have been killed. Their hit points are revealed after 30 kills. All creatures belong to one of the following creature classes: undead, animals, demons.

 

 

 





 



 

ZOMBIES - levels 1-5 - undead
Cibus Animatus

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Zombie

1 - 3

1
16
32

2 - 3
56 - 59
108 - 112

4 - 7
13 - 22
19 - 31

5
55
85

10
95
130

2 - 5
8 - 14
14 - 26

I - -

I - -

Ghoul

2 - 3

2
17
32

3 - 5
59 - 65
112 - 120

7 - 11
22 - 32
31 - 47

10
60
90

10
95
130

3 - 10
10 - 24
18 - 46

I - -

I - -

Rotting Carcass

2 - 4

4
19
34

7 - 12
71 - 86
128 - 148

15 - 25
46 - 76
63 - 103

15
65
95

25
110
145

5 - 15
14 - 34
26 - 66

I - -

IR -

Black Death

3 - 5

6
21
36

12 - 20
86 - 110
148 - 180

25 - 40
76 - 121
103 - 163

20
70
100

30
115
150

6 - 22
16 - 48
30 - 94

I - -

I - R

Worm-ridden and reeking of foul decay, Zombies are formed from the corpses of men executed for committing the most depraved and degenerate crimes against the innocent. They are driven by both the hatred that consumed them in life and an insatiable hunger for the flesh of the living.

Tenacious and possessing stamina of infernal origin, Zombies and their ilk make for a difficult encounter. Fortunately, these undead minions are lacking in both wit and mobility which can be used to great affect against them.

 

 

FALLEN ONES (with spear) - levels 1-5 - animals
Nanus Improbus

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Fallen One

1 - 3

1
16
31

1 - 2
53 - 56
104 - 108

1 - 4
4 - 11
7 - 19

0
50
80

15
100
135

1 - 3
6 - 10
10 - 18

 

Carver

2 - 3

3
18
33

2 - 4
56 - 62
108 - 116

4 - 8
13 - 25
19 - 35

5
55
85

20
105
140

2 - 5
8 - 14
14 - 26

 

Devil Kin

2 - 4

5
20
35

6 - 12
68 - 86
124 - 148

12 - 24
37 - 71
51 - 99

10
60
90

25
110
145

3 - 7
10 - 18
18 - 34



- R -

Dark One

3 - 5

7
22
37

10 - 18
80 - 104
140 - 172

20 - 36
61 - 109
83 - 147

15
65
95

30
115
150

4 - 8
12 - 20
22 - 38



- - R

Swarms of these impish terrors have been known to come out of the night and tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other that killing the only act which gives them pleasure is breeding, so expect to encounter them in large packs. The small size of these devils does fill them with cowardice, however, and this fear can be used against them.

They prefer to attack under the guise of darkness and in large numbers whenever possible. If they are shown great strength, preferably by killing one of their kind, they will retreat and regroup. Do not turn your back on them, though, for their appetite for destruction will eventually overcome their caution and they will attempt to strike again.

 

 

 

FALLEN ONES (with sword) - levels 1-5 - animals
Nanus Improbus

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Fallen One

1 - 3

1
16
31

1 - 2
53 - 56
104 - 106

2 - 5
7 - 16
11 - 23

10
60
90

15
100
135

1 - 4
6 - 12
10 - 22

 

Carver

2 - 3

3
18
33

2 - 4
56 - 62
108 - 116

5 - 9
16 - 28
23 - 39

15
65
95

20
105
140

2 - 7
8 - 8
14 - 34

 

Devil Kin

2 - 4

5
20
35

8 - 12
74 - 86
132 - 148

16 - 24
49 - 73
67 - 99

20
70
100

25
110
145

4 - 10
12 - 24
22 - 46



- R -

Dark One

3 - 5

7
22
37

12 - 18
86 - 106
148 - 172

24 - 36
73 - 109
99 - 147

25
75
105

30
115
150

4 - 12
12 - 28
22 - 54



- - R

 

 

 

SKELETONS - levels 1-6 - undead
Ossium Animatum

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Skeleton

1 - 2

1
16
31

1 - 2
53 - 56
104 - 108

2 - 4
7 - 13
9 - 19

0
50
80

20
105
140

1 - 4
6 - 12
10 - 22

I - -

I - -

Corpse Axe

2 - 3

2
17
32

2 - 3
56 - 59
108 - 112

4 - 7
13 - 22
19 - 31

0
50
80

25
110
145

3 - 5
10 - 14
18 - 26

I - -

I - -

Burning Dead

2 - 4

4
19
34

4 - 6
62 - 68
116 - 124

8 - 12
25 - 37
35 - 51

5
55
85

30
115
150

3 - 7
10 - 18
18 - 34

IR -

II -

Horror

3 - 5

6
21
36

6 - 10
68 - 80
124 - 140

12 - 20
37 - 61
51 - 83

15
65
95

35
120
155

4 - 9
12 - 22
22 - 42

I - R

I - R

Skeletons are usually found in places where the dead are laid to rest or at the sites of great battles. While physically fragile, they are never lacking in numbers, for those that fall to them in combat are damned to an eternal lust for living blood. Coupled with their unthinking rage, this makes them a dangerous opponent.

 

 

 

SKELETON ARCHERS - levels 1-6 - undead
Ossium Animatum

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Skeleton Archer

2 - 3

3
18
33

1 - 2
53 - 56
104 - 108

2 - 4
7 - 13
11 - 19

0
50
80

15
100
135

1 - 2
6 - 8
10 - 14

I - -

I - -

Corpse Bow

2 - 4

5
20
35

4 - 8
62 - 66
116 - 132

8 - 16
25 - 33
35 - 67

0
50
80

25
110
145

1 - 4
6 - 12
10 - 22

I - -

I - -

Burning Dead
Archer

3 - 5

7
22
37

5 - 12
65 - 86
120 - 148

10 - 24
31 - 73
43 - 99

5
55
85

30
115
150

1 - 6
6 - 16
10 - 30

IR -

II -

Horror Archer

4 - 6

9
24
39

7 - 22
71 - 116
128 - 190

15 - 45
46 - 136
63 - 183

15
65
95

35
120
155

2 - 9
8 - 22
14 - 42

I - R

I - R

 

 

 

SKELETON CAPTAINS - levels 1-6 - undead
Ossium Animatum

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Skeleton Captain

1 - 3

2
17
32

1 - 3
53 - 59
104 - 112

3 - 6
10 - 19
15 - 27

10
60
90

20
105
140

2 - 7
8 - 18
14 - 34

I - -

I - -

Corpse Captain

2 - 4

4
19
34

6 - 10
68 - 80
124 - 140

12 - 20
37 - 61
51 - 83

5
55
85

30
115
150

3 - 9
10 - 22
18 - 42

I - -

I - -

Burning Dead
Captain

3 - 5

6
21
36

8 - 15
74 - 95
132 - 160

16 - 30
49 - 91
67 - 123

15
65
95

35
120
155

4 - 10
12 - 24
22 - 46

IR -

II -

Horror Captain

4 - 6

8
23
38

17 - 25
101 - 125
168 - 200

35 - 50
106 - 151
143 - 203

30
80
110

40
125
160

5 - 14
14 - 32
26 - 62

I - R

I - R

 

 

 

SCAVENGERS - levels 1-6 - animals
Maleficus Vorax 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Scavenger

1 - 3

2
17
32

1 - 3
53 - 59
104 - 112

3 - 6
10 - 19
15 - 27

10
60
90

20
105
140

1 - 5
6 - 14
10 - 26



- R -

Plague Eater

2 - 4

4
19
34

6 - 12
68 - 86
124 - 148

12 - 24
37 - 73
51 - 99

20
70
100

30
115
150

1 - 8
6 - 20
10 - 38



- - R

Shadow Beast

3 - 5

6
21
36

12 - 18
86 - 104
148 - 172

24 - 36
73 - 109
99 - 147

25
75
105

35
120
155

3 - 12
10 - 28
18 - 54



- R -

Bone Gasher

4 - 6

8
23
38

14 - 20
92 - 110
156 - 180

28 - 40
85 - 121
115 - 163

30
80
110

35
120
155

5 - 15
14 - 34
26 - 66

R - -

- - R

Scavengers are the smallest of a related group of demonic creatures that feed upon carrion, mostly the remains of victims killed by their larger cousins. Unlike most scavengers, however, they are extremely aggressive and will not hesitate to attack anyone helpless enough to encounter them. They have powerful legs which they use for swift attacks, striking at vulnerable faces and throats. Their primary weakness is their voracious appetite; the smell of death may drive them into a feeding frenzy where they will stop their attacks to feast upon remains that are nearby.

 

 

 

WINGED FIENDS - levels 2-8 - animals
Alae Nefastus  

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Fiend

2 - 3

3
18
33

1 - 3
53 - 59
104 - 112

3 - 6
10 - 19
15 - 27

0
50
80

35
120
155

1 - 6
6 - 16
10 - 30

 

Blink

3 - 5

7
22
37

6 - 14
68 - 92
124 - 156

12 - 28
37 - 85
51 - 115

15
65
95

45
130
165

1 - 8
6 - 20
10 - 38

 

Gloom

4 - 6

9
24
39

14 - 18
92 - 104
156 - 172

28 - 36
85 - 109
115 - 147

35
85
115

70
155
190

4 - 12
12 - 28
22 - 54

R - -

R - -

Familiar

6 - 8

13
28
43

10 - 17
80 - 101
140 - 168

20 - 35
61 - 106
83 - 143

35
85
115

50
135
170

4 - 16
12 - 36
22 - 70

R - I

R - I

Some people are so hungry for power and knowledge that they are willing to sacrifice their humanity to the Lords of Hell in exchange for gifts that inevitably turn against them. Once such group, a dark cabal of wizards, decided to take the power of creation into their own hands and magically created a race of creatures to act as servants and messengers. Using infernal abilities granted to them through their arcane pact, they formed small bat-winged imps that they believed would prove useful in carrying out deeds that were too trivial for their own efforts. Each of the sorcerers created an entity that reflected his magical specialization. The creatures thus created were small, nimble, and possessed an unnatural cunning.

At first the corrupt sorcerers were overjoyed at the success of their experiment, but they soon began to notice that the Alae did not serve them as loyally as they had hoped. The creatures had taken to secretly feeding from the very essence of their masters, weakening them and eventually killing them. The sorcerers tried to destroy their creations, but the fiends banded together to combat them. The Winged Fiends had been secretly breeding outside of the sorcerer's domains, and swarms of them attacked, killing their former masters. To this day, the descendants of these creatures terrorize the countryside. Do not underestimate these foul demons. They are physically weak, but posses great speed. Many of them possess unearthly abilities reflecting the powers of their creators and they also enjoy using their razor sharp claws and hooked wings to tear the flesh from the faces of their victims.

 

 

 

THE HIDDENS - levels 2-10 - demons
Metus Occultus

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Hidden

2 - 5

5
20
35

4 - 12
62 - 86
116 - 148

8 - 24
25 - 73
35 - 99

25
75
105

35
120
155

3 - 6
10 - 16
18 - 30

 

Stalker

5 - 7

9
24
39

15 - 22
95 - 116
160 - 188

30 - 45
91 - 136
123 - 183

30
80
110

40
125
160

8 - 16
20 - 36
28 - 70

 

Unseen

6 - 8

11
26
41

17 - 25
101 - 100
168 - 200

35 - 50
106 - 151
143 - 203

30
80
110

45
130
165

12 - 20
28 - 44
54 - 86

R - -

I - -

Illusion Weaver

8 - 10

13
28
43

20 - 30
110 - 140
180 - 220

40 - 60
121 - 181
163 - 243

30
80
110

60
145
180

16 - 24
36 - 52
70 - 102

RR -

IR -

The Hidden are the bogeymen that haunt our dreams and lice in the nightmares of children. Although they dwell at the edge of mortal sight, they can quickly manifest and strike those that appear vulnerable. Metus Occultus and others of their ilk feed on the essence of fear. When wounded they will seek to retreat back into the Ether to heal themselves. It is important to note that even while invisible the creature exists partially on the Physical Realm, and can be affected by spells and weapons.

 

 

 

GOAT MEN - levels 4-9 - demons
Aries Vehemens
 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Flesh Clan

2
4 - 6

8
23
38

15 - 22
95 - 116
160 - 188

30 - 45
91 - 136
123 - 183

40
90
120

50
135
170

4 - 10
12 - 24
22 - 46

 

Stone Clan

5 - 7

10
25
40

20 - 27
110 - 131
180 - 208

40 - 55
121 - 166
163 - 223

40
90
120

60
145
180

6 - 12
16 - 28
30 - 54

R - -

I - -

Fire Clan

6 - 8

12
27
42

25 - 32
125 - 146
200 - 228

50 - 65
151 - 196
203 - 263

45
95
125

70
155
190

8 - 16
20 - 36
38 - 70

- R -

- I -

Night Clan

7 - 9

14
29
44

27 - 35
131 - 155
208 - 240

55 - 70
166 - 211
223 - 283

50
100
130

80
165
200

10 - 20
24 - 44
46 - 86

R - -

I - -

The lieutenants of Baal are bred for strength, endurance, and cunning. These demons constantly train themselves in the art of war, for battle is their bread and the blood of innocents, their water. There are several known "clans" of Goat Men, each given a different gift from their Dark Master. It is believed that to earn their powers they once held mock wars in Hell for the entertainment of the Three Brothers. Do not expect them to fight amongst themselves on the mortal realm, however, for they much prefer to slaughter the innocent. 
Like most of Baal's spawn, the bestial Aries are incredibly strong and agile. Be especially wary of their archers, for they are renowned for the accuracy and power of their great bows. Fleet of foot, they may even try to evade an unwary foe and then attack from a different angle.

 


 

 

GOAT MEN ARCHERS - levels 4-9 - demons
Aries Vehemens
 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Flesh Clan Archer

2
4 - 6

8
23
38

10 - 17
80 - 101
140 - 168

20 - 35
61 - 106
83 - 143

35
85
115

35
120
155

1 - 7
6 - 18
10 - 34

 

Stone Clan Archer

5 - 7

10
25
40

15 - 20
95 - 110
160 - 180

30 - 40
91 - 121
123 - 163

35
85
115

40
125
160

2 - 9
8 - 22
14 - 42

R - -

I - -

Fire Clan Archer

6 - 8

12
27
42

20 - 25
110 - 125
180 - 200

40 - 50
121 - 151
163 - 203

35
85
115

45
130
165

3 - 11
10 - 26
18 - 50

- R -

- I -

Night Clan Archer

7 - 9
10

14
29
44

25 - 32
125 - 146
200 - 228

50 - 65
151 - 196
203 - 263

40
90
120

50
135
170

4 - 13
12 - 30
22 - 58

R - -

I - -

 

 

 

OVERLORDS - level 5-12 - demons

Tyrannus Pinguis

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Overlord

4
5 - 7

10
25
40

30 - 40
140 - 170
220 - 260

60 - 80
181 - 241
243 - 323

55
105
135

55
140
175

6 - 12
16 - 28
30 - 54



- R -

Mud Man

7 - 9

14
29
44

50 - 62
200 - 236
300 - 348

100 - 125
301 - 376
403 - 503

60
110
140

60
145
180

8 - 16
20 - 36
38 - 70



- - I

Toad Demon

8 - 10

16
31
46

67 - 80
251 - 270
368 - 420

135 - 160
406 - 441
543 - 643

65
115
145

70
155
190

8 - 16
20 - 36
38 - 70

I - -

I - R

Flayed One

10 - 12

20
35
50

80 - 100
290 - 350
420 - 500

160 - 200
481 - 601
643 - 803

70
120
150

85
170
205

10 - 20
24 - 44
48 - 86

RI -

II -

These grotesque demons have considerable brawn hidden beneath their layers of greasy flab. Do not underestimate their strength or their intelligence for crossing swords with them is ill advised. You will be far better served to fight them with ranged weapons or magic.

 

 

 

GARGOYLES - level 5-12 - demons
Signum Vitiosum

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Winged - Demon

5 - 7

9
24
39

22 - 30
116 - 140
188 - 220

45 - 60
136 - 181
183 - 243

45
95
125

50
135
170

10 - 16
24 - 36
48 - 70

IR -

II -

Gargoyle

7 - 9

13
28
43

30 - 45
140 - 185
220 - 280

60 - 90
181 - 271
243 - 363

45
95
125

65
150
185

10 - 16
24 - 36
48 - 70

I - R

I - I

Blood Claw

9 - 11

19
34
49

37 - 62
161 - 236
248 - 348

75 - 125
226 - 376
303 - 503

50
100
130

80
165
200

14 - 22
32 - 48
62 - 94

II -

IIR

Death Wing

10 - 12

23
38
53

45 - 75
185 - 275
280 - 400

90 - 150
271 - 451
363 - 603

60
110
140

95
180
215

16 - 28
36 - 60
70 - 90

I - I

IRI

In ages past, it was customary to decorate buildings with stone statues of demons that were enchanted to serve as guardians and protectors of those within. The misshapen figures of the statues were designed to taunt and anger any demons that attempted to gain entrance.
Diablo worked to unlock the wards that protected these granite images, and eventually was able to gift them with a true life. The Gargoyles arose from their captive sleep and swooped down to prey upon those whom they were created to protect. Naturally, the remaining statues were immediately destroyed, but there are Signum that escaped and continue to terrorize the innocent to this day. 
The act of transforming from flesh to stone allows the creatures to heal any wounds that it has suffered, so it is best to either avoid these demons entirely or to hunt them down until they are dead. Do not allow them to flee, for they will soon return in full force.

 

 

 

MAGMA DEMONS - levels 8-11 - demons
Dominus Ardor

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Magma Demon

8 - 9

13
28
43

25 - 35
125 - 155
200 - 240

50 - 70
151 - 211
203 - 283

45
95
125

45
130
165

2 - 10
8 - 24
14 - 48

IR -

II -

Blood Stone

8 - 10

14
29
44

28 - 37
134 - 161
212 - 248

55 - 75
166 - 226
223 - 303

45
95
125

50
135
170

2 - 12
8 - 28
14 - 54

II -

II -

Hell Stone

9 - 11

16
31
46

30 - 40
140 - 170
220 - 260

60 - 80
181 - 241
243 - 323

50
100
130

60
145
180

2 - 20
8 - 44
14 - 86

II -

II -

Lava Lord

9 - 11

18
33
48

35 - 42
155 - 176
240 - 268

70 - 85
211 - 256
283 - 343

60
110
140

75
160
195

4 - 24
12 - 52
22 - 102

II -

II -

During the Great Conflict tremendous battles were fought in both the High Heavens and the Burning Hells. Both sides often carried the conflict deep within the realms of their enemies.
During one epic battle into the very heart of Mephisto's fiery lair, a group of brave Seraphim warriors fronted an assault against the Lord of Hatred himself. One of these angelic soldiers made a bold attack and struck a fierce blow that caused the foul blood of Mephisto to rain upon the ground.
Each drop that fell seared through the crust of Hell itself and formed powerful demons shaped from molten rock. These demons quickly rose to the aid of their master, and drove back the forces of Light by striking them with thrown masses of lava that seared both flesh and bone with the intensity of the Burning Hells.
The losses dealt by these Magma Demons were tremendous.

 

  

 

HORNED DEMONS - levels 7-12 - animals
Impetum Cornuta

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Horned Demon

5
7 - 9

13
28
43

20 - 40
110 - 170
180 - 260

40 - 80
121 - 241
163 - 323

40
90
120

60
145
180

2 - 16
8 - 36
14 - 70



- R -

Mud Runner

8 - 10

15
30
45

25 - 45
125 - 185
200 - 280

50 - 90
151 - 271
203 - 363

45
95
125

70
155
190

6 - 18
16 - 40
30 - 78



- R -

Frost Charger

9 - 11

17
32
47

30 - 50
140 - 200
220 - 300

60 - 100
181 - 301
243 - 403

50
100
130

80
165
200

8 - 20
20 - 44
38 - 86

I - R

I - R

Obsidian Lord

10 - 12

19
34
49

35 - 55
155 - 215
240 - 320

70 - 110
211 - 331
283 - 443

55
105
135

90
175
210

10 - 22
24 - 48
46 - 94

I - R

III

Used as living siege engines, there are numerous accounts of these juggernauts smashing into the lines of the Seraphim and leaving only death and ruin in their wake. The skull and single large horn in the snout of the demon are unnaturally durable. The Horned Demons prefer to wait until a clear path is available and then they charge towards their victims at incredible speeds Be aware of this initial charge! It is far better to deal with these creatures in close quarters or with magic.

 

 

 

SPITTING TERRORS - levels 6-14 - animals
Bestia Acerbus 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Acid Beast

6 - 8

11
26
41

20 - 33
110 - 149
180 - 232

40 - 66
121 - 199
163 - 267

30
80
110

40
125
160

4 - 12
12 - 28
22 - 54



I - -

Poison Spitter

8 - 10

15
30
45

30 - 42
140 - 176
220 - 268

60 - 85
181 - 256
243 - 343

30
90
110

45
130
165

4 - 16
12 - 36
22 - 70



I - -

Spit Beast

10 - 12

21
36
51

40 - 55
170 - 215
260 - 220

80 - 110
241 - 331
323 - 443

35
85
115

55
140
175

8 - 18
20 - 40
38 - 78

R - -

I - R

Lava Maw

12 - 14

25
40
55

50 - 75
200 - 275
300 - 400

100 - 150
301 - 451
403 - 603

35
85
115

65
150
185

10 - 20
24 - 44
46 - 86

RI -

II -

After an especially violent battle, Baal enjoyed celebrating with his Brothers by holding a disgusting feast of blood, human flesh, and other Hellish delights. Bestia Acerbus are the descendants of doglike creatures that lived by feeding upon the remains of Baal's nightmarish feasts. The variety of vile substances that the creatures consumed, along with their close proximity to the Lord of Destruction, twisted and warped the viscera of these Hounds of Hell. This diabolic species is capable of spitting up a variety of caustic fluids and projecting them a considerable distance. Packs of these terrors are especially devastating, as their bile has been known to eat through the strongest of armor and poison the most hearty men. 
Great care must be taken when within the lair of these Bestia. Their venom retains its potency for a considerable amount of time and puddles of it may be found everywhere. When killed, the beast's inner toxins eat through the now-dead flesh, leaving a dangerous trap for those foolish enough to tread upon the corpse.

 


 

 

STORM DEMONS - levels 9-14 - demons

Dingir

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Red Storm

9 - 11

18
33
48

27 - 55
131 - 215
208 - 320

55 - 110
166 - 331
223 - 443

30
80
110

80
165
200

8 - 18
20 - 40
36 - 78

I - R

I - I

Storm Rider

10 - 12

20
35
50

30 - 60
140 - 230
220 - 340

60 - 120
181 - 361
243 - 483

30
80
110

80
165
200

8 - 18
20 - 40
36 - 78

R - I

I - I

Storm Lord

11 - 13

22
37
52

37 - 67
161 - 251
248 - 368

75 - 135
226 - 406
303 - 543

35
85
115

85
170
205

12 - 24
28 - 52
54 - 102

R - I

I - I

Maelstorm

12 - 14

24
39
54

45 - 75
185 - 275
280 - 400

90 - 150
271 - 451
363 - 603

40
90
120

90
175
210

12 - 28
28 - 62
54 - 118

R - I

I - I

Storm Demons are large, lightning-throwing demons which occur all over the caves. Their lightning attack is usually not extensively damaging, and also comes slowly what is making it easy to use potions at a regular rate. But you have to be aware about their sharp claws which allow them easily to cut trough everything. If you experience the misfortune to get surrounded by a large group of them you will most likely get scratched to death.

 


 

 

BALROGS - levels 10-15 - demons
Valaraukar

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Slayer

10 - 12

20
35
50

60 - 70
230 - 260
340 - 380

120 - 140
361 - 421
483 - 563

60
110
140

100
185
220

12 - 20
28 - 44
54 - 86

RI -

RI -

Guardian

11 - 13

22
37
52

70 - 80
260 - 290
380 - 420

140 - 160
421 - 481
563 - 643

65
115
145

110
195
230

14 - 22
32 - 48
62 - 94

RI -

RI -

Vortex Lord

12 - 14

24
39
54

80 - 90
290 - 320
420 - 460

160 - 180
481 - 541
643 - 723

70
120
150

120
205
240

18 - 24
40 - 52
78 - 102

RI -

RIR

Balrog

13 - 15

26
41
56

90 - 100
320 - 350
460 - 500

180 - 200
541 - 601
723 - 803

75
125
155

130
215
250

22 - 30
48 - 64
94 - 126

RI -

RIR

These archetypical demons are spawned from the hottest fires of Hell with no other purpose than to act as a scourge to mortal souls. Towering over their lesser kin, their leathery wings and treacherous horns make them an awesome sight to behold. Wielding jagged blades they seek to hew the limbs from their victims and bring a bloody end to any who would oppose the might of their dark lords.

 

 

 

VIPER SERPENTS - levels 11-15 - demons

Viperidae

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Cave Viper

11 - 13

21
36
51

50 - 75
200 - 275
300 - 400

100 - 150
301 - 451
403 - 603

60
110
140

90
175
210

8 - 20
20 - 44
38 - 86

I - -

I - -

Fire Drake

12 - 14

23
38
53

60 - 85
230 - 305
340 - 440

120 - 170
361 - 311
483 - 683

65
115
145

105
190
225

12 - 24
28 - 52
54 - 102

IR -

II -

Gold Viper

13 - 14

25
40
55

70 - 80
260 - 320
380 - 460

140 - 180
421 - 541
563 - 723

70
120
150

120
205
240

15 - 26
34 - 56
66 - 110

I - R

I - R

Azure Drake

15 - 15

27
42
57

80 - 100
290 - 350
420 - 500

160 - 200
481 - 601
643 - 803

75
125
155

130
215
250

18 - 30
40 - 64
78 - 126

- RR

IRI

Viper Serpents appear mostly in the lower caves and in hell. They slither toward their enemies and then launch a swift barrage of attacks with the two swords they carry in their hands. While each attack in itself is not very powerful, they can strike at an amazing rate. There are four types of Vipers: Cave Vipers, Fire Drakes, Gold Drakes, and Azure Drakes.

 

 

 

SUCCUBI - levels 12-15 - demons

Succumbere

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Succubus

12 - 14

24
39
54

60 - 75
230 - 275
340 - 400

120 - 150
361 - 451
483 - 603

60
110
140

100
185
220

1 - 20
6 - 44
10 - 86

R - -

IR -

Snow Witch

13 - 15

26
41
56

67 - 87
251 - 311
368 - 448

135 - 175
406 - 526
543 - 703

65
115
145

110
195
230

1 - 24
6 - 52
10 - 102

- - R

I - R

Hell Spawn

14 - 15

28
43
58

75 - 100
275 - 350
400 - 500

150 - 200
451 - 601
603 - 803

75
125
155

115
200
235

1 - 30
6 - 64
10 - 126

R - I

IIR

Soul Burner

15 - 15

30
45
60

70 - 112
260 - 386
380 - 548

140 - 225
421 - 676
563 - 903

85
135
165

120
205
240

1 - 35
6 - 74
10 - 146

RIR

III

Succubi are demons in the form of voluptuous female humans with wings and talons. The hand-maidens of Andariel and Lilith (their Queen), Succubi are powerful demons. Succubi are among the most zealous minions of their master. They possess an incessant craving for blood especially that of human men, and they take to battle with a passion and a joy not often seen in demons. 
They are fast and mobile in combat, preferring to weaken their prey from a distance with a diabolical curse called Bloodstar that causes the afflicted to lose life instead of mana when using their skills.

 


 

 

HELL KNIGHTS - levels 12-16 - demons

unknown scientific name

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Black Knight

12 - 14
16

24
39
54

75 - 75
275 - 275
400 - 400

150 - 150
451 - 451
603 - 603

75
125
155

110
195
230

15 - 20
34 - 44
66 - 86

R - R

RI

Doom Guard

13 - 15

26
41
56

82 - 82
296 - 296
428 - 428

165 - 165
496 - 496
663 - 663

75
125
155

130
215
250

18 - 25
40 - 54
78 - 106

RR -

RI -

Steel Lord

13
14 - 15

28
43
58

90 - 90
320 - 320
460 - 460

180 - 180
541 - 541
723 - 723

80
130
160

120
205
240

20 - 30
44 - 64
86 - 126

RIR

IIR

Blood Knight

13 - 14
16

30
45
60

100 - 100
350 - 350
500 - 500

200 - 200
601 - 601
803 - 803

85
135
165

130
215
250

25 - 35
54 - 74
106 - 146

IRI

IRI

These Knights were once noble warriors in service of King Leoric. However after nearly being possessed by Diablo the king was left maddened with devastating consequences. After an ill-adviced war against Westmarch, King Leoric turned onto his followers. Eventually, the knights managed to slay the raving mad king, but with his dying words he cursed them into unholy servitude. One by one they once noble knights fell before the shadow...

The Hell Knights are a race of either demons or corrupt men, whom have fallen to the power of Diablo. Hell Knights have the most consistently high resistances, making them tough to kill by Sorcerers. Their attack can be quite devastating, but luckily must be dealt by hand. Ranged attacks (with a bow) work  A large group of Doom Guards protect their master in the lowest part of Hell.

 


 

 

MAGICIANS - levels 13-16 - demons

unknown scientific name

 

species

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Counselor

13 - 14

25
40
55

35 - 35
155 - 155
190 - 190

70 - 70
211 - 211
283 - 283

0
50
80

90
175
210

8 - 20
20 - 44
38 - 86

RRR

RRR

Magistrate

14 - 15

27
42
57

42 - 42
176 - 176
268 - 268

85 - 85
256 - 256
343 - 343

0
50
80

100
195
220

10 - 24
24 - 52
46 - 102

RIR

IIR

Cabalist

15 - 15

29
44
59

60 - 60
230 - 230
340 - 340

120 - 120
361 - 361
483 - 483

0
50
80

110
205
230

14 - 30
32 - 64
62 - 126

RRI

IRI

Advocate

15
16 - 16

30
45
60

72 - 72
266 - 266
388 - 388

145 - 145
436 - 436
583 - 583

0
50
80

120
215
240

15 - 25
34 - 54
66 - 106

IRI

III

Counselors, Magistrates, Cabalists, and Advocates are some of the most annoying creatures in the dungeon. Although they have very few hit points, they like to teleport around the screen, making a large group difficult to fight. They will also approach, so if you are caught unawares they can sneak up and do considerable damage before being dispatched. The best way to kill them is in a single blow -although, with high resistances, this is often difficult. When they are recoiling, they are prevented from teleporting, so a rogue can take them on easily.



BASIC BOSS CREATURES

 

ZOMBIES undead
Cibus Animatus

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Rotfeast the Hungry

Zombie

Yes

2

4
19
34

85
256
343

4 - 12
12 - 28
22 - 54

I - -

Soulpus

Zombie

-

2

4
19
34

133
400
535

4 - 8
12 - 20
22 - 38

- RR

Rotcarnage

Ghoul

Yes

3

6
21
36

102
307
411

9 - 24
22 - 52
42 - 102

I - R

Goretongue

Rotting Carcass

-

3

6
21
36

156
469
627

15 - 30
34 - 64
66 - 126

I - -

FALLEN ONES (with spear) animals
Nanus Improbus

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Pukerat the Unclean

Fallen One

-

2

4
19
34

51
154
207

6 - 18
16 - 40
30 - 78

- R -

Bongo

Devil Kin

Yes

3

6
21
36

178
535
715

9 - 21
22 - 46
42 - 90

 

Snotspill

Dark One

-

4

8
23
38

220
661
883

10 - 18
24 - 40
46 - 78

- - R

FALLEN ONES (with sword) animals
Nanus Improbus

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Bladeskin the Slasher

Fallen One

-

2

4
19
34

77
232
311

1 - 5
6 - 14
10 - 26

- R -

Gutshank the Quick

Carver

Yes

3

6
21
36

66
199
264

6 - 16
16 - 36
30 - 70

- R -

Shadowcrow

Dark One

Yes

5

10
25
40

270
811
1 083

12 - 25
28 - 54
54 - 106

 

SKELETONS undead 
Ossium Animatum

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Boneripper

Skeleton

Yes

2

4
19
34

54
163
219

6 - 15
16 - 34
30 - 66

II -

Bonehead Keenaxe

Corpse Axe

Yes

2

4
19
34

91
274
367

4 - 10
12 - 24
22 - 46

I - -

Madeye the Dead

Burning Dead

Yes

4

8
23
38

75
226
303

21 - 24
46 - 52
90 - 102

II -

SKELETON ARCHERS undead 
Ossium Animatum

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Deadeye

Skeleton Archer

-

2

4
19
34

49
148
199

6 - 9
16 - 22
30 - 42

IR -

Skullfire

Corpse Bow

-

3

6
21
36

125
376
503

6 - 10
16 - 24
30 - 46

- I -

Blackash the Burning

Burning Dead Arch.

Yes

4

8
23
38

120
361
483

6 - 16
16 - 36
30 - 70

II -

SKELETON CAPTAINS undead 
Ossium Animatum

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Brokenhead Bangshield

Corpse Captain

Yes

3

6
21
36

108
325
432

12 - 20
28 - 44
54 - 86

I - R

Shadowdrinker

Horror Captain

Yes

5

10
25
40

300
901
1 203

18 - 26
40 - 56
78 - 110

IRR

SCAVENGERS animals
Maleficus Vorax

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Shadowbite

Scavenger

Yes

2

4
19
36

60
181
243

3 - 20
10 - 44
18 - 86

- I -

El Chupacabras

Plague Eater

Yes

3

6
21
36

120
361
483

10 - 18
24 - 40
46 - 78

- R -

Pulsecrawler

Shadow Beast

Yes

4

8
23
38

150
451
603

16 - 20
36 - 44
70 - 86

- IR

Spineeater

Bone Gasher

Yes

4

8
23
38

180
541
723

18 - 25
40 - 54
78 - 106

- - I

WINGED FIENDS animals
Alae Nefastus

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Moonbender

Blink

Yes

4

8
23
38

135
406
543

9 - 27
22 - 58
42 - 114

- I -

Wrathraven

Blink

Yes

5

10
25
40

135
406
543

9 - 22
22 - 48
42 - 94

- I -

Foulwing

Gloom

Yes

5

10
25
40

246
738
987

12 - 28
28 - 60
54 - 118

- R -

THE HIDDENS demons
Metus Occultus

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Warpskull

Hidden

Yes

3

6
21
36

117
352
471

6 - 18
16 - 40
30 - 78

- RR

GOAT MEN demons
Aries Vehemens

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Gharbad the Weak

Flesh Clan

-

4

8
23
38

120
361
483

6 - 16
16 - 36
30 - 70

- - I

Deathshade Fleshmaul

Stone Clan

-

6

12
27
42

276
829
1 107

12 - 24
28 - 52
54 - 102

IR -

Bloodgutter

Fire Clan

Yes

6

12
27
42

315
946
1 263

24 - 34
52 - 72
102 - 142

- I -

Blighthorn Steelmace

Night Clan

Yes

7

14
29
44

250
751
1 003

20 - 28
44 - 60
86 - 118

- - R

GOAT MEN ARCHERS demons
Aries Vehemens

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Bloodskin Darkbow

Flesh Clan Archer

Yes

5

10
25
40

207
622
831

3 - 16
10 - 36
18 - 70

- RR

Blightfire

Fire Clan Archer

Yes

7

14
29
44

321
964
1 287

13 - 21
30 - 46
58 - 90

- I -

Gorestone

Night Clan Archer

Yes

7

14
29
44

303
910
1 215

15 - 28
34 - 60
66 - 118

- - R

OVERLORDS demons

Tyrannus Pinguis

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Bilefroth the Pit Master

Overlord

Yes

6

12
27
42

210
631
843

16 - 23
36 - 50
70 - 68

IIR

Baron Sludge

Mud Man

Yes

8

16
31
46

315
946
1 263

24 - 35
52 - 74
102 - 146

IRR

Oozedrool

Toad Demon

Yes

9

18
33
48

483
1 450
1 935

25 - 30
54 - 64
106 - 126

- - R

GARGOYLES demons
Signum Vitiosum

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Nightwing the Cold

Gargoyle

Yes

7

14
29
44

342
1 027
1 371

18 - 26
40 - 56
78 - 114

I - R

Goldblight of the Flame

Blood Claw

Yes

10

20
35
50

405
1 216
1 623

15 - 35
34 - 74
66 - 146

II -

Viletouch

Death Wing

Yes

12

24
39
54

525
1 576
2 103

20 - 40
44 - 84
86 - 166

- - I

MAGMA DEMONS demons
Dominus Ardor

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Firewound the Grim

Magma Demon

Yes

8

16
31
46

303
910
1 215

18 - 22
40 - 48
78 - 94

IR -

HORNED DEMONS animals
Impetum Cornuta

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Breakspine

Mud Runner

Yes

9

18
33
48

351
1 054
1 407

25 - 34
54 - 72
106 - 142

- R -

Blackstorm

Obsidian Lord

Yes

10

20
35
50

525
1 576
2 103

20 - 40
44 - 84
86 - 166

I - I

Bluehorn

Frost Charger

Yes

11

22
37
53

477
1 432
1 911

25 - 30
54 - 64
106 - 126

IR -

SPITTING TERRORS animals
Bestia Acerbus

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Deathspit

Acid Beast

Yes

6

12
27
42

303
910
1 215

12 - 32
28 - 68
54 - 134

- RR

Chaoshowler

Poison Spitter

Yes

8

16
31
46

240
721
963

12 - 20
28 - 44
54 - 86

 

Plaguewrath

Poison Spitter

Yes

10

20
35
50

450
1 351
1 803

20 - 30
44 - 64
86 - 126

IR -

STORM DEMONS demons

Dingir

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Brokenstorm

Red Storm

Yes

9

18
33
48

411
1 234
1 647

25 - 36
54 - 76
106 - 150

- - I

The Flayer

Storm Rider

Yes

10

20
35
50

501
1 504
2 007

20 - 35
44 - 74
86 - 146

RRI

Doomcloud

Maelstorm

-

13

26
41
56

612
1 837
2 451

1 - 60
6 - 124
10 - 246

- RI

BALROGS demons
Valaraukar

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Windspawn

Vortex Lord

Yes

12

24
39
54

711
2 134
2 847

35 - 40
74 - 84
146 - 166

II -

Gorefeast

Vortex Lord

-

13

26
41
56

771
2 314
3 087

20 - 55
44 - 114
86 - 226

- R -

Blackskull

Balrog

Yes

13

26
41
56

750
2 251
3 003

25 - 40
54 - 84
106 - 166

I - R

VIPER SERPENTS demons

Viperidae

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Fangspeir

Cave Viper

Yes

11

22
37
52

444
1 333
1 779

15 - 32
34 - 68
66 - 134

- I -

Viperflame

Fire Drake

Yes

12

24
39
54

570
1 711
2 283

25 - 35
54 - 74
106 - 146

- IR

Fangskin

Gold Viper

Yes

14

28
43
58

681
2 044
2 727

15 - 50
34 - 104
66 - 206

I - R

SUCCUBI demons

Succumbere

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Witchfire the Unholy

Succubus

Yes

12

24
39
54

444
1 333
1 779

10 - 20
24 - 44
46 - 86

IIR

Witchmoon

Snow Witch

-

13

26
41
56

310
931
1 243

30 - 40
64 - 84
126 - 166

- - R

Stareye the Witch

Hell Spawn

-

14

28
43
58

726
2 179
2 907

30 - 50
64 - 104
126 - 206

- I -

Bloodlust

Hell Spawn

-

15

30
45
60

825
2 476
3 303

20 - 55
44 - 114
86 - 223

I - I

Blackjade

Hell Spawn

-

15

33
63
93

400
1 201
1 603

30 - 50
64 - 104
126 - 206

I - R

Red Vex

Hell Spawn

-

15

33
63
93

400
1 201
1 603

30 - 50
64 - 104
126 - 206

IR -

HELL KNIGHTS demons

unknown scientific name

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Lionskull the Bent

Black Knight

-

12

24
39
54

525
1 576
2 103

25 - 25
54 - 54
106 - 106

III

Rustweaver

Doom Guard

-

13

26
41
56

400
1 201
1 603

1 - 60
6 - 124
10 - 246

III

Warlord of Blood

Steel Lord

-

13

26
41
56

850
2 551
3 403

35 - 50
74 - 104
146 - 206

III

Graywar the Slayer

Doom Guard

-

14

28
43
58

672
2 017
2 691

30 - 50
64 - 104
126 - 206

- - R

Steelskull the Hunter

Steel Lord

-

14

28
43
58

831
2 494
3 327

40 - 50
84 - 104
166 - 206

- - R

Lachdanan

Blood Knight

-

14

28
43
58

500
1 501
2 003

0 - 0
4 - 4
6 - 6

 

Sir Gorash

Blood Knight

-

16

32
47
62

1 050
3 151
4 203

20 - 60
44 - 124
86 - 246

 

MAGICIANS demons

unknown scientific name

Name

Typ

Mob

dlvl

mlvl

HP

Damage

MFL

Zhar the Mad

Counselor

-

8

16
31
46

360
1 081
1 440

16 - 40
36 - 84
70 - 166

IRR

Dreadjudge

Magistrate

Yes

14

28
43
58

540
1 621
2 163

30 - 40
64 - 84
126 - 166

IRR

The Vizier

Cabalist

Yes

15

30
45
60

850
2 551
3 403

25 - 40
54 - 84
106 - 166

- I -

Arch - Bishop Lazarus

Advocate

-

15

35
65
95

600
1 801
2 403

30 - 50
64 - 104
126 - 206

IRR


 

 

 SPECIAL BOSS CREATURES

THE BUTCHER - level 2 - demon

“HARRR FRESH MEAT!”

Name

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

The Butcher

2

6
36
66

110
380
540

220
661
883

50
100
130

50
130
170

6 - 12
16 - 28
30 - 54

- RR

- RR

The Butcher is a Unique Overlord with a large cleaver and is the chief subject of the “Butcher quest”. He resides in a room strewn full of mutilated corpses, the remains of Tristram's townsfolk whom the Archbishop Lazarus intentionally led to their doom.



KING LEORIC - THE BLACK KING - level 3 - undead

“THE WARMTH OF LIFE HAS ENTERED MY TOMB…”

Name

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

King Leoric

3

14
44
74

120
410
580

240
721
963

70
120
150

60
140
180

6 - 16
16 - 36
30 - 70

IRR

IRR

The Skeleton King has the ability to resurrect his dead Skeleton minions in single player. In multiplayer, all damage that he causes to you is transfered to his current hit points due to his life draining ability. Note that Skeleton King is often called King Leoric as well.

 

Trivia:

King Leoric, later known as the Black King and ultimately the Skeleton King, was once the ruler of Khanduras. He was a devout follower of the Zakarum religion of the Light, and was a great lord from outside the country prior to declaring himself king. Though he was a foreign king, the people of Khanduras eventually grew to respect him for his evident purity of heart and deed. He made his court in the abandoned Horadrim monastery under which Diablo's Soulstone secretly lay.



DIABLO - THE DARK LORD - level 16 - demon/undead

“NOT EVEN DEATH CAN SAVE YOU”

Name

dlvl

mlvl

HP Single

HP Multi

AC

To Hit%

Damage

MFL

Diablo

16

30
45
60

833
2 549
3 432

1 666
4 999
6 667

70
120
150

220
300
340

30 - 60
64 - 124
126 - 246

IRR

IRR

Diablo has ability to cast Apocalypse regardless of the distance and he has knockback ability. Although he is a Demon, he is still vulnerable to Holy Bolts. He his completely immune to Stone Curse.

 

Trivia:

Diablo spent two centuries slowly corrupting the Soulstone that imprisoned him. In time, he was able to extend his influence into the surrounding area and possess both King Leoric and his archbishop, Lazarus. The King proved too strong to fully possess, so the Demon took his son, Prince Albrecht. Diablo then began to shape an outpost of Hell within the catacombs that ran beneath the town of Tristram. By spreading terror into the surrounding countryside, the Demon was able to attract many heroes who came to cleanse the land of evil. By the time the strongest of these heroes reached this goal, though, he had become fully influenced by the power of Diablo. In his twisted state, this adventurer believed that the only way to fully control the Demon was to plunge Diablo's Soulstone into his own head. This, of course, was exactly what Diablo had planned as the Demon now had an even stronger body to use to find his brothers and complete his ultimate plan..

 
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