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PREFIXES AND SUFFIXES
Not all prefixes and suffixes can occur on all types of items. The tables also list on which type of items you will find each prefix and suffix. The following abbreviations are used:
A Armor and Helms | B Bows | S Shields |
J Jewellery | W Weapons | T Staffs
+ Strength
|
Suffix
|
Value
|
Occurrence
|
frailty
|
-10 - -6
|
ASW–BJ
|
weakness
|
-5 - -1
|
ASWtBJ
|
strength
|
1 - 5
|
ASWtBJ
|
might
|
6 - 10
|
ASW–BJ
|
power
|
11 - 15
|
ASW–BJ
|
giants
|
16 - 20
|
A–W–BJ
|
titans
|
21 - 30
|
––W––J
|
+ Magic
|
Suffix
|
Value
|
Occurrence
|
the fool
|
-10 - -6
|
ASWTBJ
|
dyslexia
|
-5 - -1
|
ASWTBJ
|
magic
|
1 - 5
|
ASWTBJ
|
the mind
|
6 - 10
|
ASWTBJ
|
brilliance
|
11 - 15
|
ASWTBJ
|
sorcery
|
16 - 20
|
A–WTBJ
|
wizardry
|
21 - 30
|
–––T–J
|
+ Dexterity
|
Suffix
|
Value
|
Occurrence
|
paralysis
|
-10 - -6
|
ASW–BJ
|
atrophy
|
-5 - -1
|
ASWtBJ
|
dexterity
|
1 - 5
|
ASWtBJ
|
skill
|
6 - 10
|
ASW–BJ
|
accuracy
|
11 - 15
|
ASW–BJ
|
precision
|
16 - 20
|
A–W–BJ
|
perfection
|
21 - 30
|
––––BJ
|
+Vitality
|
Suffix
|
Value
|
Occurrence
|
illness
|
-10 - -6
|
ASW–BJ
|
disease
|
-5 - -1
|
ASWtBJ
|
vitality
|
1 - 5
|
ASWtBJ
|
zest
|
6 - 10
|
ASW–BJ
|
vim
|
11 - 15
|
ASW–BJ
|
vigor
|
16 - 20
|
A–W–BJ
|
life
|
21 - 30
|
–––––J
|
+ All Attributes
|
Suffix
|
Value
|
Occurrence
|
trouble
|
-10 - -6
|
ASWtBJ
|
the pit
|
-5 - -1
|
ASWtBJ
|
the sky
|
1 - 3
|
ASWtBJ
|
the moon
|
4 - 7
|
ASWtBJ
|
the stars
|
8 - 11
|
A–W–BJ
|
the heavens
|
12 - 15
|
––W–BJ
|
the zodiac
|
16 - 20
|
–––––J
|
+ Life
|
Suffix
|
Value
|
Occurrence
|
the vulture
|
-25 - -11
|
AS–––J
|
the jackal
|
-10 - -1
|
AS–––J
|
the fox
|
10 - 15
|
AS–––J
|
the jaguar
|
16 - 20
|
AS–––J
|
the eagle
|
21 - 30
|
AS–––J
|
the wolf
|
30 - 40
|
AS–––J
|
the tiger
|
41 - 50
|
AS–––J
|
the lion
|
51 - 60
|
A––––J
|
the mammoth
|
61 - 80
|
A–––––
|
the whale
|
81 - 100
|
A–––––
|
+ Mana
|
Prefix/Suffix
|
Value
|
Occurrence
|
corruption1
|
-all
|
ASW–––
|
hyena's
|
-25 - -11
|
–––T–J
|
frog's
|
-10 - -1
|
–––T–J
|
spider's
|
10 - 15
|
–––T–J
|
raven's
|
15 - 20
|
–––T–J
|
snake's
|
21 - 30
|
–––T–J
|
serpent's
|
30 - 40
|
–––T–J
|
drake's
|
41 - 50
|
–––T–J
|
dragon's
|
51 - 60
|
–––T–J
|
1A suffix.
|
+% Armor Class1
|
Prefix
|
Value
|
Occurrence
|
vulnerable
|
-100 - -51
|
AS––––
|
rusted
|
-50 - -25
|
AS––––
|
fine
|
20 - 30
|
AS––––
|
strong
|
31 - 40
|
AS––––
|
grand
|
41 - 55
|
AS––––
|
valiant
|
56 - 70
|
AS––––
|
glorious
|
71 - 90
|
AS––––
|
blessed
|
91 - 110
|
AS––––
|
saintly
|
111 - 130
|
AS––––
|
awesome
|
131 - 150
|
AS––––
|
holy
|
151 - 170
|
AS––––
|
godly
|
171 - 200
|
AS––––
|
1There is a minimum increase of 1 in AC. That is, even if the percentage will give an increase to AC less than one, it will be increased by at least one. Due to a bug, any decrease in AC less than 1 will be transformed into a positive increase by 1.
|
+% To Hit
|
Prefix
|
Value
|
Occurrence
|
tin
|
-10 - -6
|
––W–BJ
|
brass
|
-5 - -1
|
––W–BJ
|
bronze
|
1 - 5
|
––W–BJ
|
iron
|
6 - 10
|
––W–BJ
|
steel
|
11 - 15
|
––W–BJ
|
silver
|
16 - 20
|
––W–BJ
|
gold
|
21 - 30
|
––W–BJ
|
platinum
|
31 - 40
|
––W–B–
|
mithril
|
41 - 60
|
––W–B–
|
meteoric
|
61 - 80
|
––W–B–
|
weird
|
81 - 100
|
––W–B–
|
strange
|
101 - 150
|
––W–B–
|
+% To Hit & +% Damage Done
|
Prefix
|
To Hit
|
Damage
|
Occurrence
|
clumsy
|
-10 - -6
|
-75 - -50
|
––WTB–
|
dull
|
-5 - -1
|
-45 - -25
|
––WTB–
|
Sharp1
|
1 - 5
|
20 - 35
|
––WTB–
|
fine
|
6 - 10
|
36 - 50
|
––WTB–
|
Warrior's
|
11 - 15
|
51 - 65
|
––WTB–
|
soldier's
|
16 - 20
|
66 - 80
|
––WT––
|
lord's
|
21 - 30
|
81 - 95
|
––WT––
|
knight's
|
31 - 40
|
96 - 110
|
––WT––
|
master's
|
41 - 50
|
111 - 125
|
––WT––
|
champion's
|
51 - 75
|
126 - 150
|
––WT––
|
king's
|
76 - 100
|
151 - 175
|
––WT––
|
1Is treated by the game as a cursed item during item creation so you will, for example, not be able to buy it in town.
|
+% Damage Done
|
Prefix
|
Value
|
Occurrence
|
useless
|
-100
|
––WtB–
|
bent
|
-75 - -50
|
––WtB–
|
weak
|
-45 - -25
|
––WtB–
|
jagged
|
20 - 35
|
––WtB–
|
deadly
|
36 - 50
|
––WtB–
|
heavy
|
51 - 65
|
––WtB–
|
vicious
|
66 - 80
|
––WtB–
|
brutal
|
81 - 95
|
––WtB–
|
massive
|
96 - 110
|
––WtB–
|
savage
|
111 - 125
|
––W–B–
|
ruthless
|
126 - 150
|
––W–B–
|
merciless
|
151 - 175
|
––W–B–
|
+ Damage Done
|
Suffix
|
Value
|
Occurrence
|
quality
|
1 - 2
|
––WtB–
|
maiming
|
3 - 5
|
––WtB–
|
slaying
|
6 - 8
|
––W–––
|
gore
|
9 - 12
|
––W–––
|
carnage
|
13 - 16
|
––W–––
|
slaughter
|
17 - 20
|
––W–––
|
- Damage Taken1
|
Suffix
|
Value
|
Occurrence
|
pain
|
+4 - +2
|
AS–––J
|
tears
|
1
|
AS–––J
|
health
|
1
|
AS–––J
|
protection
|
2
|
AS––––
|
absorption
|
3
|
AS––––
|
deflection
|
4
|
A–––––
|
osmosis
|
5 - 6
|
A–––––
|
1Works for all type of damage, even from spells, but does not work against other players. The damage is reduced before any resistance is applied but after the thieves effect. The damage will never be reduced below 1.
|
+ Fire Damage1
|
Suffix/Prefix
|
Value
|
Occurrence
|
flame
|
1 - 3
|
––––B–
|
fire
|
1 - 6
|
––––B–
|
burning
|
1 - 16
|
––––B–
|
flaming2
|
1 - 10
|
––WT––
|
1There are quite a few abnormalities associated with fire and lightning arrows which make them often deal erroneous damage (way too high or no additional damage at all).
2A prefix.
|
+ Lightning Damage1
|
Suffix/Prefix
|
Value
|
Occurrence
|
shock
|
1 - 6
|
––––B–
|
lightning
|
1 - 10
|
––––B–
|
thunder
|
1 - 20
|
––––B–
|
lightning2
|
2 - 20
|
––WT––
|
1There are quite a few abnormalities associated with fire and lightning arrows which make them often deal erroneous damage (way too high or no additional damage at all).
2A prefix.
|
% Steal Life1
|
Suffix
|
Value
|
Occurrence
|
the leech
|
3
|
––W–––
|
blood
|
5
|
––W–––
|
1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits and Shadowhawk are all treated as items of blood. Does not work against players.
|
% Steal Mana1
|
Suffix
|
Value
|
Occurrence
|
the bat
|
3
|
––W–––
|
vampires
|
5
|
––W–––
|
1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. Does not work against players.
|
+% Resist Magic1
|
Prefix
|
Value
|
Occurrence
|
white
|
10 - 20
|
ASWTBJ
|
pearl
|
21 - 30
|
ASWTBJ
|
ivory
|
31 - 40
|
ASWTBJ
|
crystal
|
41 - 50
|
ASWTBJ
|
diamond
|
51 - 60
|
ASWTBJ
|
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.
|
+% Resist Fire1
|
Prefix
|
Value
|
Occurrence
|
red
|
10 - 20
|
ASWTBJ
|
crimson
|
21 - 30
|
ASWTBJ
|
crimson
|
31 - 40
|
ASWTBJ
|
garnet
|
41 - 50
|
ASWTBJ
|
ruby
|
51 - 60
|
ASWTBJ
|
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.
|
+% Resist Lightning1
|
Prefix
|
Value
|
Occurrence
|
blue
|
10 - 20
|
ASWTBJ
|
azure
|
21 - 30
|
ASWTBJ
|
lapis
|
31 - 40
|
ASWTBJ
|
cobalt
|
41 - 50
|
ASWTBJ
|
sapphire
|
51 - 60
|
ASWTBJ
|
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.
|
+% Resist All1
|
Prefix
|
Value
|
Occurrence
|
topaz
|
10 - 15
|
ASWTBJ
|
amber
|
16 - 20
|
ASWTBJ
|
jade
|
21 - 30
|
ASWTBJ
|
obsidian
|
31 - 40
|
ASWTBJ
|
emerald
|
41 - 50
|
–SWTB–
|
1Is applied after any effects from thieves and -damage. It can reduce damage below 1.
|
+ Spell Levels
|
Prefix
|
Value
|
Occurrence
|
angel's
|
+ 1
|
–––T––
|
arch-angel's
|
+ 2
|
–––T––
|
x Charges
|
Prefix
|
Value
|
Occurrence
|
plentiful
|
x 2
|
–––T––
|
bountiful
|
x 3
|
–––T––
|
Damage / Penetrate Armor1
|
Suffix
|
Value
|
Value
|
Occurrence
|
piercing
|
2 - 6
|
25%
|
––W–B–
|
puncturing
|
4 - 12
|
50%
|
––W–B–
|
bashing
|
8 - 24
|
75%
|
––W–––
|
1In Diablo these suffixes lower the AC of the target by a specific random amount in the range shown in the table. It does not work against players. The exact value (in Diablo) is determined at the time of creation of the item and the extra To Hit is never shown on the character screen.
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+% Light Radius1
|
Suffix
|
Value
|
Occurrence
|
the dark
|
-40
|
A–W—J
|
the night
|
-20
|
A–W—J
|
light
|
20
|
A–W—J
|
radiance
|
40
|
A–W—J
|
1Also affects the distance at which you activate monsters. A higher value means at a greater distance. There is no additional effect of wearing more than +50% or less than -80% light radius. As a curiosity, the light radius is always one square less in the catacombs and it is always the highest light radius you have had on a level that counts, even if you later lower it.
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Weapon Speed1
|
Suffix
|
Value
|
Occurrence
|
readiness1
|
quick
|
––WTB–
|
swiftness
|
fast
|
––WTB–
|
speed
|
faster
|
––WT––
|
Haste2
|
fastest
|
––WT––
|
1Has no effect in Diablo.
2Has the same effect as speed despite what is said in the latest Diablo patch (1.07).
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Hit Recovery1
|
Suffix
|
Value
|
Occurrence
|
balance1
|
fast
|
A––––J
|
stability1
|
faster
|
A––––J
|
harmony1
|
fastest
|
A––––J
|
1A character only benefits from the fastest one, as they are not cumulative. The exception is if you have one of each in which case you will, in Diablo only, receive a further reduction in hit recovery time.
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+% Durability
|
Suffix
|
Value
|
Occurrence
|
fragility
|
=1
|
ASW–––
|
brittleness
|
-75 - -26
|
ASW–––
|
sturdiness
|
26 - 75
|
ASWt––
|
craftsmanship
|
51 - 100
|
ASWt––
|
structure
|
101 - 200
|
ASWt––
|
many
|
100
|
––––B–
|
plenty
|
200
|
––––B–
|
the ages
|
indestructible
|
ASWt––
|
Other
|
Suffix
|
Effect
|
Occurrence
|
the bear2
|
knocks target back
|
––WTB–
|
blocking2
|
fast block
|
–S––––
|
thieves1,2,
|
absorbs half trap damage
|
AS–––J
|
thorns1,2
|
attacker takes 1-3 damage
|
AS––––
|
1Does not work versus players.
2These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
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