Prefixes & Suffixes


PREFIXES AND SUFFIXES

 

Not all prefixes and suffixes can occur on all types of items. The tables also list on which type of items you will find each prefix and suffix. The following abbreviations are used:

 

A Armor and Helms | B Bows | S Shields |
J Jewellery |
W Weapons | T Staffs

 

 

+ Strength

Suffix

Value

Occurrence

frailty

-10 - -6

ASW–BJ

weakness

-5 - -1

ASWtBJ

strength

1 - 5

ASWtBJ

might

6 - 10

ASW–BJ

power

11 - 15

ASW–BJ

giants

16 - 20

A–W–BJ

titans

21 - 30

––W––J

 

+ Magic

Suffix

Value

Occurrence

the fool

-10 - -6

ASWTBJ

dyslexia

-5 - -1

ASWTBJ

magic

1 - 5

ASWTBJ

the mind

6 - 10

ASWTBJ

brilliance

11 - 15

ASWTBJ

sorcery

16 - 20

A–WTBJ

wizardry

21 - 30

–––T–J

 

+ Dexterity

Suffix

Value

Occurrence

paralysis

-10 - -6

ASW–BJ

atrophy

-5 - -1

ASWtBJ

dexterity

1 - 5

ASWtBJ

skill

6 - 10

ASW–BJ

accuracy

11 - 15

ASW–BJ

precision

16 - 20

A–W–BJ

perfection

21 - 30

––––BJ

 

+Vitality

Suffix

Value

Occurrence

illness

-10 - -6

ASW–BJ

disease

-5 - -1

ASWtBJ

vitality

1 - 5

ASWtBJ

zest

6 - 10

ASW–BJ

vim

11 - 15

ASW–BJ

vigor

16 - 20

A–W–BJ

life

21 - 30

–––––J

 

+ All Attributes

Suffix

Value

Occurrence

trouble

-10 - -6

ASWtBJ

the pit

-5 - -1

ASWtBJ

the sky

1 - 3

ASWtBJ

the moon

4 - 7

ASWtBJ

the stars

8 - 11

A–W–BJ

the heavens

12 - 15

––W–BJ

the zodiac

16 - 20

–––––J

 

+ Life

Suffix

Value

Occurrence

the vulture

-25 - -11

AS–––J

the jackal

-10 - -1

AS–––J

the fox

10 - 15

AS–––J

the jaguar

16 - 20

AS–––J

the eagle

21 - 30

AS–––J

the wolf

30 - 40

AS–––J

the tiger

41 - 50

AS–––J

the lion

51 - 60

A––––J

the mammoth

61 - 80

A–––––

the whale

81 - 100

A–––––

 

+ Mana

Prefix/Suffix

Value

Occurrence

corruption1

-all

ASW–––

hyena's

-25 - -11

–––T–J

frog's

-10 - -1

–––T–J

spider's

10 - 15

–––T–J

raven's

15 - 20

–––T–J

snake's

21 - 30

–––T–J

serpent's

30 - 40

–––T–J

drake's

41 - 50

–––T–J

dragon's

51 - 60

–––T–J

1A suffix.

 

+% Armor Class1

Prefix

Value

Occurrence

vulnerable

-100 - -51

AS––––

rusted

-50 - -25

AS––––

fine

20 - 30

AS––––

strong

31 - 40

AS––––

grand

41 - 55

AS––––

valiant

56 - 70

AS––––

glorious

71 - 90

AS––––

blessed

91 - 110

AS––––

saintly

111 - 130

AS––––

awesome

131 - 150

AS––––

holy

151 - 170

AS––––

godly

171 - 200

AS––––

1There is a minimum increase of 1 in AC. That is, even if the percentage will give an increase to AC less than one, it will be increased by at least one. Due to a bug, any decrease in AC less than 1 will be transformed into a positive increase by 1.

 

+% To Hit

Prefix

Value

Occurrence

tin

-10 - -6

––W–BJ

brass

-5 - -1

––W–BJ

bronze

1 - 5

––W–BJ

iron

6 - 10

––W–BJ

steel

11 - 15

––W–BJ

silver

16 - 20

––W–BJ

gold

21 - 30

––W–BJ

platinum

31 - 40

––W–B–

mithril

41 - 60

––W–B–

meteoric

61 - 80

––W–B–

weird

81 - 100

––W–B–

strange

101 - 150

––W–B–

 

+% To Hit & +% Damage Done

Prefix

To Hit

Damage

Occurrence

clumsy

-10 - -6

-75 - -50

––WTB–

dull

-5 - -1

-45 - -25

––WTB–

Sharp1

1 - 5

20 - 35

––WTB–

fine

6 - 10

36 - 50

––WTB–

Warrior's

11 - 15

51 - 65

––WTB–

soldier's

16 - 20

66 - 80

––WT––

lord's

21 - 30

81 - 95

––WT––

knight's

31 - 40

96 - 110

––WT––

master's

41 - 50

111 - 125

––WT––

champion's

51 - 75

126 - 150

––WT––

king's

76 - 100

151 - 175

––WT––

1Is treated by the game as a cursed item during item creation so you will, for example, not be able to buy it in town.

 

+% Damage Done

Prefix

Value

Occurrence

useless

-100

––WtB–

bent

-75 - -50

––WtB–

weak

-45 - -25

––WtB–

jagged

20 - 35

––WtB–

deadly

36 - 50

––WtB–

heavy

51 - 65

––WtB–

vicious

66 - 80

––WtB–

brutal

81 - 95

––WtB–

massive

96 - 110

––WtB–

savage

111 - 125

––W–B–

ruthless

126 - 150

––W–B–

merciless

151 - 175

––W–B–

 

+ Damage Done

Suffix

Value

Occurrence

quality

1 - 2

––WtB–

maiming

3 - 5

––WtB–

slaying

6 - 8

––W–––

gore

9 - 12

––W–––

carnage

13 - 16

––W–––

slaughter

17 - 20

––W–––

 

- Damage Taken1

Suffix

Value

Occurrence

pain

+4 - +2

AS–––J

tears

1

AS–––J

health

1

AS–––J

protection

2

AS––––

absorption

3

AS––––

deflection

4

A–––––

osmosis

5 - 6

A–––––

1Works for all type of damage, even from spells, but does not work against other players. The damage is reduced before any resistance is applied but after the thieves effect. The damage will never be reduced below 1.

 

+ Fire Damage1

Suffix/Prefix

Value

Occurrence

flame

1 - 3

––––B–

fire

1 - 6

––––B–

burning

1 - 16

––––B–

flaming2

1 - 10

––WT––

1There are quite a few abnormalities associated with fire and lightning arrows which make them often deal erroneous damage (way too high or no additional damage at all).
2A prefix.

 

+ Lightning Damage1

Suffix/Prefix

Value

Occurrence

shock

1 - 6

––––B–

lightning

1 - 10

––––B–

thunder

1 - 20

––––B–

lightning2

2 - 20

––WT––

1There are quite a few abnormalities associated with fire and lightning arrows which make them often deal erroneous damage (way too high or no additional damage at all).
2A prefix.

 

% Steal Life1

Suffix

Value

Occurrence

the leech

3

––W–––

blood

5

––W–––

1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits and Shadowhawk are all treated as items of blood. Does not work against players.

 

% Steal Mana1

Suffix

Value

Occurrence

the bat

3

––W–––

vampires

5

––W–––

1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. Does not work against players.

 

+% Resist Magic1

Prefix

Value

Occurrence

white

10 - 20

ASWTBJ

pearl

21 - 30

ASWTBJ

ivory

31 - 40

ASWTBJ

crystal

41 - 50

ASWTBJ

diamond

51 - 60

ASWTBJ

1Is applied after any effects from thieves and -damage. It can reduce damage below 1.

 

+% Resist Fire1

Prefix

Value

Occurrence

red

10 - 20

ASWTBJ

crimson

21 - 30

ASWTBJ

crimson

31 - 40

ASWTBJ

garnet

41 - 50

ASWTBJ

ruby

51 - 60

ASWTBJ

1Is applied after any effects from thieves and -damage. It can reduce damage below 1.

 

+% Resist Lightning1

Prefix

Value

Occurrence

blue

10 - 20

ASWTBJ

azure

21 - 30

ASWTBJ

lapis

31 - 40

ASWTBJ

cobalt

41 - 50

ASWTBJ

sapphire

51 - 60

ASWTBJ

1Is applied after any effects from thieves and -damage. It can reduce damage below 1.

 

+% Resist All1

Prefix

Value

Occurrence

topaz

10 - 15

ASWTBJ

amber

16 - 20

ASWTBJ

jade

21 - 30

ASWTBJ

obsidian

31 - 40

ASWTBJ

emerald

41 - 50

–SWTB–

1Is applied after any effects from thieves and -damage. It can reduce damage below 1.

 

+ Spell Levels

Prefix

Value

Occurrence

angel's

+ 1

–––T––

arch-angel's

+ 2

–––T––

 

x Charges

Prefix

Value

Occurrence

plentiful

x 2

–––T––

bountiful

x 3

–––T––

 

Damage / Penetrate Armor1

Suffix

Value

Value

Occurrence

piercing

2 - 6

25%

––W–B–

puncturing

4 - 12

50%

––W–B–

bashing

8 - 24

75%

––W–––

1In Diablo these suffixes lower the AC of the target by a specific random amount in the range shown in the table. It does not work against players. The exact value (in Diablo) is determined at the time of creation of the item and the extra To Hit is never shown on the character screen.

 

+% Light Radius1

Suffix

Value

Occurrence

the dark

-40

A–W—J

the night

-20

A–W—J

light

20

A–W—J

radiance

40

A–W—J

1Also affects the distance at which you activate monsters. A higher value means at a greater distance. There is no additional effect of wearing more than +50% or less than -80% light radius. As a curiosity, the light radius is always one square less in the catacombs and it is always the highest light radius you have had on a level that counts, even if you later lower it.

 

Weapon Speed1

Suffix

Value

Occurrence

readiness1

quick

––WTB–

swiftness

fast

––WTB–

speed

faster

––WT––

Haste2

fastest

––WT––

1Has no effect in Diablo.
2Has the same effect as speed despite what is said in the latest Diablo patch (1.07).

 

Hit Recovery1

Suffix

Value

Occurrence

balance1

fast

A––––J

stability1

faster

A––––J

harmony1

fastest

A––––J

1A character only benefits from the fastest one, as they are not cumulative. The exception is if you have one of each in which case you will, in Diablo only, receive a further reduction in hit recovery time.

 

+% Durability

Suffix

Value

Occurrence

fragility

=1

ASW–––

brittleness

-75 - -26

ASW–––

sturdiness

26 - 75

ASWt––

craftsmanship

51 - 100

ASWt––

structure

101 - 200

ASWt––

many

100

––––B–

plenty

200

––––B–

the ages

indestructible

ASWt––

 

Other

Suffix

Effect

Occurrence

the bear2

knocks target back

––WTB–

blocking2

fast block

–S––––

thieves1,2,

absorbs half trap damage

AS–––J

thorns1,2

attacker takes 1-3 damage

AS––––

1Does not work versus players.
2These effects are not cumulative if you have them more than once. They are cumulative with other effects though.

 

 
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